
By mousing over the “menu” icon in the top right of the screen, you can see the current difficulty setting and will notice enemies getting quite significantly larger as it goes up. In this way we can increase the challenge without having a lot of creatures running around reducing performance.

You can of course play with any of the other species on this level, but I personally find it particularly satisfying to make a freeplay setup that only spawns wood and rainforest creatures, disable everything but the rainforest enemies, and immerse myself in jungle ambience.Ī big change to the way freeplay works is that now as difficulty increases, you will get enemies that are scaled up in both size and strength, rather than just more enemies inhabiting the world. To thematically celebrate bringing leafcutters to freeplay, we are also introducing a new rainforest-themed map! Embankment is set in the Ecuadorian jungle, like the third tier story missions, along the banks of a trickling forest stream which splits the map in two lengthways. Later in the run, the majors should more than make up for the humble beginnings! Leafcutters doing their thing in Towhead New Freeplay Map – Embankment To help with this, we have extended the exclusion zone around active nest entrances which should help leafcutter colonies get a foothold. This puts them at somewhat of a disadvantage at the start of a freeplay run, since they cannot attain food from underground and must quickly venture to the surface to collect foliage. When you play as leafcutters many of the landmarks that appear on the surface will be patches of leaves, since the sole source of food for them is their fungus gardens fuelled by leaf cuttings.

#EMPIRES OF THE UNDERGROWTH FREE PLAY MODE LEAF CUTTER UPDATE#
The update to freeplay will include leafcutters as their own independent colony type. Freeplay Mode Changes Leafcutters in Freeplay Lastly, we’ll go over what has taken us many months to get to this point – the laborious changes to the movement and path finding code. We’ll also talk about the first of the new extra missions to come along with the update – Aggrandise.

We’ll start this newsletter by talking about the changes to freeplay mode, then have a look at the mechanics of phorid flies in the campaign challenge mode. There’s still time to join the beta if you haven’t already – see the instructions near the top of this link if you’d like to join in. Since that time we’ve been working through the veritable mountain of issues and other feedback with it, and we’re now in the home stretch for bringing this out of beta and to the main branch for everyone to play. Welcome to 2020! We’ve been running an optional beta on Steam since late December which mainly introduces a reworked freeplay mode, and more recently adds the challenge mode for the third tier formicarium levels.
